// Media Source
// (c) jimon game studio

#ifndef JEH_IMEDIASOURCE
#define JEH_IMEDIASOURCE

#include "jeUnknown.h"

namespace je
{
	namespace media
	{
		//! Media Source
		class IMediaSource:public je::jeUnknown
		{
		public:
			//! Destructor
			virtual ~IMediaSource()
			{
			}

			// TODO


		};
	}
}

#endif